If the player does not click away fast enough, the camera feed will crash and it will take several seconds to restart, during which the player cannot lure animatronics out of the Central Hall or deter Withered Chester from a vent. This night also introduces an obstacle to using the cameras in the form of the Withered Penguin, whose face will randomly appear taking up the entire camera screen. If players are not vigilant, they may not realize they are still in danger. For example, if Withered Candy is approaching the player through the Central Hall, and the player rings a phone in a peripheral room to lure him away, Withered New Cindy may instead go to and disable the phone, leaving Withered Candy's progression towards the player uninterrupted. Players must be more vigilant starting tonight, as there is now multiple "wandering" animatronics to contend with, who can act in a tag-team fashion. This night introduces Withered New Candy and Withered Penguin. Night 3 is the third playable night in Five Nights at Candy's 2. The first strategy is less time consuming since RAT does not yet appear. If Blank is not in Cam 11, close the window, and open it again when the lights flash.If you see an animatronic in any of these places (except Cam 11), close their respective door.If you saw that Blank isn't in Cam 11 and is in CAM 5, close the window and wait for the light, then open the door.If you saw an animatronic in Cam 6, go to the left door, and close it.Open The Monitor, Check Cam 6 & Cam 11, Lower The Monitor For 2 seconds.Start the night, go to the far right of your office.Turning to the right will result at the end of the cutscene. If the player will turn right and left again, Vinnie will be closer, similar to the first cutscene, however his head will twitch. If the player will turn left, the player will see Vinnie twitching his head. The cutscene starts showing the same bloody conveyor belt, but with police tapes around the place and the numbers near the parts, signifying that an investigation has started. So next week, if you're up for it, we COULD use you on the day shift. Oh, and uh, by the way, ever since that new Freddy Fazbear's Pizza closed last week, we've been getting more and more customers during the day. If you see him heading for the ticket booth, just shut the door in his face, and then he'll find something else to do, I guess. I guess he can't see the glass or something.
Like, among other things, he seems to have developed this fascination with getting into the office through the ticket booth. Blank's been acting almost more strange than the other animatronics. And despite the holes, and the fact that his left arm and the back of his head is missing, the kids still really like him! Anyway, ever since that day. The animatronic in question is the Blank character, uh, the one in the Drawing Room on. He didn't even last two nights before he brought a wrench to his shift and tried to destroy one of our animatronics. Awesome job these last two nights, you're already way better than our previous night guard. Um, by the way, we're expecting more customers over the course of the next days, so next week we may need you on the day shift too if you're up for it. Those old ones couldn't see glass very well.
If he leaves the Drawing Room, just shut the window doors so he doesn't break the glass.
And he even managed to crack the glass, slightly, once. Um, like, he sometimes tried to get in the office, through the window. From what we can tell, his head got a real beating. But the kids don't seem to really mind it, you know, so it's not a major issue. uh, parts like his left hand and the back of his head are still missing. Yeah, his suit is made out of some special plastic stuff I think, that the kids can come in and you know, grab a crayon and start drawing on his head or his arms, uh, some of the others here think he looks a bit scary, after the whole security guard thing. Uh, you know that character that the kids can draw on.? Uh, Blank.? I think? Yeah, I always liked that one.
You know, being alone in the dark each night. I mean, you wouldn't do that, would you? No way. He uh, he kinda damaged one of the animatronics during his shift. Except, of course, he got fired in the end. Uh, you're already like, practically as good as the last night guard we had. "Uh, hello? Looks like you're doing a fine job! I mean, you're still here. Old Candy will rarely attack, but if he does attack, he won't attack again. Candy, Cindy and Chester are a bit more active. From Night 3 and onward, Old Candy, The Penguin and Blank the Animatronic will activate. During this night, The game becomes much more difficult, as the animatronics are much more aggressive than Night 2. Night 3 is the third playable night of Five Nights at Candy's and Five Nights at Candy's Remastered.